AI Insights · Timothy · July 2024
Top 5 io Games on Android in Middle East Q2 2024
In Q2 2024, the performance of the top 5 io games on Android in the Middle East showed varied trends in downloads, revenue, and active users, with some applications experiencing significant growth.
In the second quarter of 2024, the top 5 io games on the Android platform in the Middle East demonstrated varied performance trends across downloads, revenue, and active users. Here’s a closer look at how each game fared:
Snake.io - Fun Snake .io Games from Kooapps Games saw a significant increase in weekly downloads, starting from approximately 53K downloads in early April and peaking at around 73K in mid-June. Weekly revenue also exhibited a notable rise, from about $43 in early April to an impressive $279 by mid-June. Active users showed an upward trend, beginning at 637K and reaching around 696K by the end of the quarter.
Snake Clash! published by Supercent, Inc., experienced a steady climb in weekly downloads, beginning at roughly 31K in early April and reaching nearly 56K by the end of June. The weekly revenue for this game peaked at $449 in early May. Active users also increased steadily, starting at 126K and growing to about 247K by the end of the quarter.
Paper.io 2 from VOODOO showed a steady increase in weekly downloads, from around 17K in early April to approximately 36K by late June. Weekly revenue was relatively stable, with minor fluctuations, peaking at $124 in early April. Active users grew steadily from 107K in early April to about 146K by the end of June.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES had fluctuating weekly downloads, starting at about 28K in early April and reaching around 24K by the end of June. The weekly revenue saw a peak at $260 in late April. Active users showed a slight increase, starting from 205K in early April and reaching approximately 184K by the end of the quarter.
Hole.io from VOODOO displayed a varied trend in weekly downloads, starting at about 18K in early April and reaching approximately 25K by late June. Weekly revenue remained relatively stable, peaking at $45 in early May. Active users also fluctuated, starting at 104K and reaching around 122K by the end of the quarter.
These insights highlight the performance dynamics of the top 5 io games on Android in the Middle East for Q2 2024. For more detailed insights, visit Sensor Tower.